eSports Market Forecast, Trend Analysis & Competition Tracking - Global Market insights 2018 to 2028
- Rep Id : XPLREP2156
- Published On : September, 2018
- No. of Pages : 170
- Category : Sports Equipment
- Publisher : Fact.MR
XploreMR has published a new report titled “esports Market Forecast, Trend Analysis & Competition Tracking – Global Review 2018 to 2028”. Thorough analysis of the target market on the basis of device type, end user, age group, revenue stream, and regions delivers the most credible forecast of the esports market. Analysis on esports market is carried out for the historical data period of 2013 – 2017 and forecast period of 2018 – 2028. With an all-inclusive market analysis as such, XploreMR projects that the esports market is expected to witness an outstanding growth, representing a double digit CAGR between the 20 – 25% during the forecast period.
The report elaborates on key market drivers, restraints, trends and opportunities that hold significant influence in transforming the esports market landscape in the coming decade. The report has incorporated region-specific trends of North America, Latin America, Western Europe, Eastern Europe, SEA and other APAC, China, Japan and MEA that are shaping the global business landscape of the esports market. The report is divided into chapters as follows to provide a seamless reading experience for users –
Chapter 1 – Executive Summary
The chapter of executive summary commences with the market briefs in the form of market overview and market analysis. Based on the XploreMR’s proprietary wheel of fortune, recommendations in the form of relative position of market segments has been delivered in the chapter.
Chapter 2 – Market Introduction
The chapter of market introduction provides the readers with the information such as market definition. The chapter also included market taxonomy to deliver an overall idea about the esports market segmentation.
Chapter 3 – Market Background
This chapter covers macroeconomic factors influencing performance of the esports market. Relevance and impact of these factors on the esports market is elaborately discussed. In addition, the esports market background also covers market dynamics, opportunity analysis, detailed value chain and evolving consumer trends in the esports market.
Chapter 4 – Market Forecast
In this chapter of market forecast, the report delivers future market performance in terms of market size and Y-o-Y growth. The chapter also includes absolute dollar opportunity which can help stakeholders in esports market to identify prodigious market opportunities in the future.
Chapter 5 - Global Esports Market Analysis by Device
The chapter delivers the accurate information based on device types in the esports market. The market evaluations are provided in terms of market size for historical, current as well as forecast period. Other important insights in terms of market attractiveness for the device type segment is also delivered in the chapter.
Chapter 6 - Global Esports Market Analysis by End User
This chapter provides the readers with the information regarding the end user segment type of the esports market. The market values are delivered for professional players and occasional viewers in the esports market for the historical, current and forecast period.
Chapter 7 - Global Esports Market Analysis by Age Group
By considering the popularity of esports among different age groups, the chapter elaborates on the market lucrativeness among different age groups including 0 - 15, 16 – 25, 26 – 35, and more than 35. The esports market assessment by age group is carried out in terms of historical and current market size, market forecast and market attractive analysis.
Chapter 8 - Global Esports Market Analysis by Revenue Stream
Considering the revenue generation from multiple avenues, the market is categorized in revenue stream of esports market segments. For different revenue streams, the market values are delivered for historical, current as well as forecast period.
Chapter 9 - Global Esports Market Analysis by Region
The chapter delivers esports market performance for different geographical regions. The esports market performance has been discussed for a total of eight business regions including North America, Latin America, Western Europe, Eastern Europe, Middle East & Africa, SEA and other APAC, China and Japan.
Chapter 10 - North America Esports Market Analysis
The chapter includes esports market performance in the North America in which country-wise analysis for the U.S. and Canada is carried out individually. Region-specific market trends for individual segments have been included in the assessment of market forecast in North America region.
Chapter 11 - Latin America Esports Market Analysis
In this chapter, esports market performance for the Latin America region is provided. For the country-wise analysis, Brazil, Mexico and rest of Latin America has been considered to derive the esports market values for the Latin America region.
Chapter 12 - Western Europe Esports Market Analysis
By considering the country-wise esports market analysis in Germany, Italy, France, Spain, the UK, BENELUX and rest of Western Europe, the market values of the esports market for the Western Europe is provided in this chapter.
Chapter 13 - Eastern Europe Esports Market Analysis
The chapter delivers the esports market size in the Eastern Europe region by considering the country-wise analysis in Russia, Poland and rest of Eastern Europe. The chapter provides the market size in terms of value (US$ Mn) during the historical, current and forecast period.
Chapter 14 - South East Asia and Others of Asia Pacific Esports Market Analysis
This chapter includes the market performance in the South East Asia and other Asia Pacific region which encompasses country-wise analysis of India, ASEAN, Australia and New Zealand and rest of SEA and others of APAC. Market attractive analysis for individual market segments and region specific trends are also included in the chapter.
Chapter 15 - China Esports Market Analysis
The esports market performance for the country of China is elaborated in this chapter. The esports market assessment is delivered in terms of historical market size, current market size, forecast values and market attractive analysis of the individual market segments.
Chapter 16 - Japan Esports Market Analysis
To derive the market performance in Japan, prevailing trends and opportunities in the country have been elaborated for individual market segments in the chapter.
Chapter 17 - Middle East & Africa Esports Market Analysis
The chapter delivers the esports market size in the Middle East and Africa region where country-wise analysis for Northern Africa, GCC countries, South Africa, Turkey and rest of Middle East and Africa has been carried out. In addition, market values for the individual market segments in the Middle East and Africa region is elaborately discussed.
Chapter 18 - Market Structure Analysis
This chapter includes market analysis in terms of key players and their regional as well as product footprints in the esports market.
Chapter 19 – Competition Analysis
The chapter delivers a dashboard view of the key players in the esports market, their company profiles and relative market positions in the global space. Notable developments including key business strategies undertaken by key players has been discussed in the chapter.
Chapter 20 – Research Methodology
A robust research methodology used to derive the market values of the esports market has been elaborately discussed in this chapter.
The aforementioned information on the esports market has been derived from the credible sources such as published financial data, quarterly financial statements, 10-K & 10-Q filings, annual reports, local newspapers, company websites, company press releases, published trade data, and other data sources.